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 Patch notes CT1,5 - dla tych co zamierzają grać na Paradise Zobacz następny temat
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Tengel
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PostWysłany: Pią 13:56, 18 Lip 2008 Powrót do góry

Patch notes CT1.5 - zmiany które wprowadza hellbound w stosunku do poprzednich części. Dla mnie najważniejsze jest że magowie ponownie wzrastają w siłę, zaś archerzy tracą Twisted Evil
Aha, ważny jest wybór odpowiedniej subclasy, ponieważ ten wybór wzmacnia również maina.

--------------------------------------------------------------------------------

New skills:

Buffs:
New buffs replace 2 existing buffs on target. Dont need SP to learn them

Prophet
Empower Combat (70lvl) -Replace Might and Shield or same effect buffs and give a Might 3 è Shield 3. Effect 1.
Empower Condition (70lvl) - Replace Bless the Body and Bless the Soul or same effect buffs and give a BtB 6 + BtS 6. Effect 1

Shillien Elder
Empower Magic (70lvl) - same as previous Empower 3 + M. Barrier 3.
Empower Critical (70lvl) - same as previous Focus 3 + D. Whisper 3.

Elder
Empower Shield Defence (70lvl) - same as previous . Shield 6 + A. Block 3.
Empower Movement (70lvl) - same as previous WW 2 + Agility 3.

Warcryer
Empower Combat (70lvl) - same as previous Might 3 è Shield 3.
Empower Critical (72lvl) - same as previous Focus 3 + D. Whisper 3.
Õç ÷¸ òàêîå (74lvl) - same as previous Haste 2 + V. Rage 4. (by another info effect VR4 + Reflect dmg lvl 3)

Dances/Songs:
Dont need SP to learn

Bladedancer
Dance of the blade Storm (70lvl) - greater resist bow and less mp consumption for bow (by another info greater increase bow patk)

Sword Singer
Song of the Wind Storm (70lvl) - resist bow

Summons/Cubics:

Arcana Lord/Elemental Master/Spectral Master/Eva's Templar/Shillien Templar
Summon Smart Cubic (80lvl) - Cubic removing debuffs and buff master

Kamael skills:

Soul Breaker/Soul Hound
Curse of Life Flow (60lvl) - gives a curse to enemy and make them lose vital force. at certain chance, recovers HP from attacking enemy. consumes 2 souls
Soul Cleanse (66lvl) - Removes all debuffs from caster. 2 souls
Soul Strike (76lvl) - Soul attack. 1 soul
Soul Vortex (77lvl) - temporally reduced enemy's speed/atk.spd/cast.spd
Soul Vortex Extinction (79lvl) - Damage removing effect soul vortex
Lightning Barrier (80lvl) - gives electrical current near enemies. makes them paralyze instantly.

Berserker/Doombringer
Soul Barrier (58lvl) - deactivate bad magic
Soul Cleanse (66lvl) - Removes all debuffs from caster. 2 souls
Rush Impact (78lvl) - Rush with shock and damage effect
Mass Disarm (79lvl) - mass disarm

Arbalester/Trickster
Soul Barrier (58lvl) - deactivate bad magic
Soul Cleanse (66lvl) - Removes all debuffs from caster. 2 souls
Wild Shot (??lvl) - fires bolts. critical possible. only with bowgun. overhit possible. consumes 2 souls. Power 5750
Betrayal Mark (78lvl) - party buff Reflect Dmg.

Judicator
Lightning Barrier (80lvl) - gives electrical current near enemies. makes them paralyze instantly.


New skills 81 lvl:

Wizards, Healers, Enchanters, Summoners:
Protection of Rune - magic resist
Protection of Elemental - elemental resist
Protection of Alignment - divine resist

Warriors, Rogues, Knights:
Fighter's Will - for melee weapon increase patk/atkspeed/accuracy
Archer's Will - for bow weapon increase patk/atkspeed/accuracy and range
Knights:
Anti Magic Armor - greater magic resist

Hell Knight:
Seed of Revenge - increase dmg depend on critical
Insane Creative - 3 stady increase seeds
Hell Scream - increase pdef by taking evasion

Phoenix Knight:
Spirit of Phoenix - Imbue phoenix soul, effect increase by taking dmg. Gives fire attack attribute and fire resist. Additional effects on improved spirit.
Flame Icon - great combat ability improvement
Eva's Templar:
Eva's Will - Put Eva blessing. Eva's Will grow by taking dmg.High Eva's Will add new effects. Add mdef, run speed and critical (base on water attribute, no idea what that could mean).
Touch of Eva - greater increase HP regeneration and maximum HP boost

Shillien Templar:
Pain of Shillien - Share Shillen pain. Pain of Shillien grow when u deal dmg. High Eva's Will add new effect.Increase crit dmg, run speed, and add vampiric effect (base on wind attribute)
Touch of Shillien - Increase CP around target. Staffed disabling effects

Daggers:
Expose Weak Point - when u take dmg target lose evasion. Increase critical
Sixth Sense - HP<30%increase evasion
Exciting Adventure (Adventurer)/Wind Riding (Wind Rider)/Ghost Walking (Ghost Hunter) - runs in battle field like wind . Greater increase speed, evasion, mortal strikes chance and ability to evade phis skills

Sagittarius:
Flame Hawk - Overhit power 5750

Moonlight Sentinel:
Arrow Rain -Overhit power 4312

Ghost Sentinel:
Ghost Piercing - Overhit power 6037.


Dreadnought
Dread Pull - Decrease run speed around

Duelist:
Sonic Cyclone - Some kind of AÎ&Aring;
Weapon Blockade - Block weapon usage ability at target.

Grand Khavatari:
Force of Destruction - lvl 2 focus required. Only for fist weapon. Crit possible . Power 2516

Titan:
Insanity Crusher - When u in rage (or frenzy) hit enemies around. Power 9014.
Demolition Impact - Tide of destruction. Crit possible.Overhit. Power 5750

Maestro:
Golem Armor - Transform in Battle Golem with new skills
Unknown (golem skill) -Remove bad buffs on Golem
Unknown (golem skill) -Make special golem fuel, that fuel can make him more powerfull

Bounty Hunter:
Unknown - Strong hit with shock effect . Power 4133

Archmage:
Flame Armor - Fire armor, Add fire resist and dmg nearby enemies
Mystic Muse:
Frost Armor - Water armor, Add water resist and decrease run speed nearby enemies

Storm Screamer:
Hurricaine Armor - Wind armor, Add wind resist and decrease atk speed nearby enemies

Soultaker:
Vampiric Mist - Mist taking away life of nearby enemies. Power 117.

Summoners:
Servitor Barrier - Celestial for summon, use 5 spirit ore.
Excessive Loyalty - Summon go in rage when master take hit
Mutual Response - When u attack summon restore hp/mp

Cardinal:
Sublime Self Sacrifice - sacrifice urself to make party invicible

Eva's Saint:
Blessing of Eva - Restore full hp/mp and can remove debuffs

Shillien Saint:
Thorn Root - Mass Dryad Root and dmg nearby enemies.
Lord of Vampire - Great vampiric effect

Dominator:
Seal of Limit - temporary decrease effectivness hp/mp/cp restoring magic for nearby enemies



1. Change over the body skill. Now need 80% cp in order to use him and CP will be consumed by time
2. Faster cast but increase cooldown for Power break and hex.
3. All rush skills (berserker) increase range with every lvl.
4-6. Magic seed of (element) change so now increase dmg from (element).
7. All parameters in Final Form dramatic increased
8. Skills hate, aura hate add chance 3 second debuff locking target.
9. &Ntilde;Next skills dont need special conditions anymore. So changes power and reuse time : Aura sumphony, inferno, blizzard, demonic wind, elemental assault/strike/storm.
20. Next passives : magic resistance, anti-magic now increase every lvl chance to resist magic
11.Overweight pets going to destroy them
12.Changes SP cost for some kamael skills
13. Change Nobless harmony skills so it can be used only in pvp zone
14. Next skills gonna be toggel now: 'sony counter' (???), 'counter Rapid shots' (boost attack speed?), dash counters (quick step?), counter mind (focus mind? clear mind?)
15. To next skills add new effects:
- blunt mastery: empower attacking skils, chance put debuff increase &Igrave;&ETH; consumption.
16. Important changes to next skills:
- hate, aura hate: lower enemy dmg
- shield stun: elemental attributes changes so increase resist
17. WHen u wear crossbow even with atk speed buffs effect adjusted.
18. Changed sp cost for several skills.
19. Error with Dance of light corrected
21. Changed augment ressurection to be correct with low WIT

Clans and alliances

1.
Alliances
- Importance of majority of alliance functions, beside the ally chat and something called "alliance sentence", decreased essentially.
- Penalty of alliance deletion decreased from 10 days to 1 day.
- No personal penalties imposed on anymore (no exp penalties).

Siege wars
- At any war activities members of your alliance no longer supposed friends.
- Clans from the one's alliance can sing up for defence or attack side according to their will.
- (still unclear) Temporary separate alliances created for each side - one for side of attack and one for side of defence. While siege war runs major alliance has no effect (its effect overridden by temporary siege one).
- If siege succeeded the temporary alliance of winning clan didn't change.
- If siege succeeded the temporary alliance of winning side gets some points (We assume CRP lol) and ported out from the goal. (It's absolutely unclear around point. It's also unclear which side is teleported out - the winning one or the losing one.)

Clans relationships
- Clans can make relationships to clans that have an alliance. Also clans can make short-time alliances with clans that have an alliance already. (The time and the method are unclear.)

7 signs (aka AA farming)
- Clan from an ally that owns a castle can sing up for dusk side.
- If the dusk side broken the seals, clan that signed to for the dusk side cannot parti****te in a castle defense. The registration of such clan cancelled when siege war start.


2.
Clans

Siege requirements
- Level of a clan parti****ting siege war increased 4 -> 5.
- The clan leader's skill which was previously available at lvl 4 of a clan, changed to be available at lvl 5 of a clan..

Clan level increase conditions
- Consumed Sp's to increase lvls 1 ->5 reduced.
- Clan members number to get lvls 8 -> 9 reduced from 140 to 120.


Forts (strongholds)
- When a clan owns a fort, its leader can ride a wyvern.
- When you're entering a fort, regarding information appears on the map.
- When a clan owns a fort for 75 hours, it gets attacked by 'unstoppable force'. (It supposes you cannot stop that thing, which means your fort WILL return to NPC's when 75 hours are over after your clan wins it.)
- After a fort has attacked by 'unstoppable force', clans cannot register for a siege within 2 hours.
- The leader of a clan that owns a fortes can get information on the time left before 'unstoppable force' attacks. Condition of neighbor forts can make sense on the timer.
- Fort garrison NPC weakened.
- At the kamael+ update downtime all forts will return to NPC's. If there's some fort owners at server down moment, they will get some compensation.


Stupid quests
- 22 new quests added.
- 30-40 changes of old quests made. Now your quest reward is penalized if your lvl is 6 above the recommended limits. (Aren't original quest reward so lavish and different if they nerf it? L2walker farming ftw! LOL!)

(The translator failed at town and NPC names so we have no translation for certain starting points. The translator notes new 3rd class quest for kamael inspector.)

Old quest changes (translator's remark - he got f*cked up with this part)
- Kamael 2nd class quests reward increased. (Don't sure if such rewards increased for other classes, not for kamael. If anyone played kamael, let us know if NPC's give enough teleporting diamonds and exp/Sp.)
- Some quest named "Now that the power load on the blade" (Enchant your weapon - translator's remark) now produces lvl 15 SA-crystals (translator highly impressed here). Bosses named balath, antharas, valakas changed accordingly.
- Some golem boss at Island of prayer now produces lvl 14 SA-crystals. (Probably original contains more but the translator can't read more.)
- Some quest named "Chains attached to your brothers" is now available until lvl 85.
- The reward kamaels get from some quest named "Navigation arrogant" changed to comfort such for other classes.

Brief compilation on new/changed items
Weapon and armor

- Top-S grade weapons added.
- Yes, stupids, all new items are S80 grade.

Weapons
Top S80 grade
All top s80 grade weapons use SA-lvl of 15 lvl, colored red/green/blue to get the following benefits (it's another brief translation of SA's).

Sword of Icarus (focus / health / light)
Icarus Heavy Arms (focus / health / light)
Icarus Spirit (acumen / mana up / empower)
Icarus scepter (cheap shot / guidance / focus)
Icarus (dagger) (focus / evasion / crit.dmg.)
Trident Icarus (anger / crit.stun / light)
Icarus Hammer (anger / health / rsk.focus)
Icarus Hall (mana up / empower / acumen)
Icarus Hand (rsk.evasion / focus / ???)
Icarus (a.swrd.) (focus / health / light)
Icarus (rapier) (focus / health / light)
Icarus Shooter (arbalest) (cheap shot / guidance / focus)

Low S80
All top s80 grade weapons use SA-lvl of 14 lvl, colored red/green/blue to get the following benefits (it's another brief translation of SA's).

Dynasty staff (mana up / empower / acumen)
Dynasty crusher (anger / health / rsk.focus)

Armors modifications (shoulders)
Dynasty [Plate Armor]:
- Shield mastery
- Weapon mastery
- Force mastery (survivability???)
- ???

Dynasty [light armor]
- Dagger mastery
- Bow mastery
- Force mastery (survivability???)
- Weapon mastery (they get at last damagers are not only archers and daggers)
- Enchanter aka buffer (yes, some of them has light armor mastery - surprise! surprise!)
- Summoner (no idea)

Dynasty [robe of silver satin]
- Healer
- Enchanter (aka buffer)
- Wizard
- Summoner

Monster and NPC's
Them park island settled with NPC's and conforming monsters.

NPC
- You can take part in games of fun on theme park island 4 times a day (blah-blah-blah... Zzz...zzzz.ZZZZZZZZZZZzzzz..)
- You can see different unique environment depending on time. (omfg! why didn't this do around whole world map? i do realize the game engine is stone age of game technology. but isn't it the time to make up game's complete optimization and bug-fix, not theme park which probably is same useless as monster track... *talks trash*)

The games
The games begin in the evening with NPC/monster concerto... (rolled down laughing loud with no will to translate the rest)


Hunting grounds
Hell bound - the towers of steel
- The tower of steel, where the boss beleth is located, is a great place to hunt monsters (aka grinding and farming lol) and other pve related joys.
- You have to gain reputation around hellbound's natives in order to enter the towers.
- The tower of the King consist of several buildings (tower's lobby, tower of space, little tower of Toledo, tower of ages).
- If you get disconnected while you're in (tower's lobby, tower of space, little tower of Toledo), you will be automatic ported to local 'oasis' after 10 minutes.
- (some unclear here) If you get disconnected while you're in (the tower of ages, beleth residence), you will be automatic ported to local 'oasis' momentarily.
- If the server goes down for more than 30 minutes, you will be automatic ported to local 'oasis'.

Tower's lobby
- It consists of 2-floor labyrinth.
- You have to satisfy certain conditions to enter it. You have to gain reputation around hellbound's natives in order to enter it.

Tower of space
- It is the residence for two bosses: 'debil Duke' and 'ranku'.
- You have to pass through it to enter the (little tower of Toledo).

Little tower of Toledo
- Its 8th flood is the residence of a raid boss 'darion'.
- To enter the (tower of ages) you have to slay this boss.

Tower of ages
- It is the residence for new epic boss called beleth.
- You have to pass through it within 1 hour otherwise you get ported out. (to 'oasis' as i see.)

Old locations
- Rewards for dino island monsters increased significantly


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PostWysłany: Pią 18:42, 18 Lip 2008 Powrót do góry

W jhakim sensie wzmacnia maina? Cos ala mutant? :/


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Tengel
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PostWysłany: Sob 1:12, 19 Lip 2008 Powrót do góry

dodaje passywy i ...

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[link widoczny dla zalogowanych]


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PostWysłany: Czw 19:42, 24 Lip 2008 Powrót do góry

ssaki, wspolczuje ludziom na offie, jesli wzieli sobie zle suby...


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PostWysłany: Czw 22:40, 24 Lip 2008 Powrót do góry

wyobrazcie sobie es z suba jakis nuk (pasyw na zwiekszanie regen mp) ten es bedzie se dodawal z 70 many za rechage bez clarity Neutral


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